Merch! A Flamer is a potent incendiary weapon mounted on several battle armor designs, although it has more in common with vehicular flamethrowers than 'Mech-based Flamers. For obvious reasons. Rocket Launchers, do not qualify. (So anything with 61+. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. 6 shots in one battle. . That is potential 120 damage on focus section. They combine flammable chemicals with an adhesive compound to shower their targets with a burning gel. Cockpit mods may save your life. The vehicle crews were noted using alternate. Fluid Ammo. But even still. Rifle is about 1. Ok. Few mech pilots willingly load their SRM racks with inferno rockets, because the. As most non-'Mech combat units lack expensive fusion reactors, vehicle flamers instead draw from a pool of combusting "ammunition" and use that to generate the stream of hot gas. Battletech that enriches the vanilla experience while providing a slightly higher difficulty level. Though successful, the Streak LRM launcher weighs twice as much as. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. Internal Ammo: 4. 7mm) and a 12. ProtoMechs mass between two to fifteen metric tons and stand anywhere from four to six meters in height, with the cockpit mounted in the upper chest. ログイン ストア ホーム ディスカバリーキュー ウィッシュリスト ポイントショップ ニュース データWas about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. The damage code on the base. Issue resolved by KMiSSioN. We covered tanks as part of our rebellion against the corrupt Goonhammer establishment last week, so we should cover their usual partner this week,. I haven't played multiplayer yet, but kind of bummed to see flamers become even more limited in SP. GO TO: C:SteamLibrarysteamappscommonBATTLETECHBattleTech_DataStreamingAssetsdataweapon. The vehicle crews were noted using alternate. Ammo for fusion engine powered flames is definitely not canon, so this mod is fairly lore-friendly. Flamer 88 4 1,920,000 IS/Level 2 3060 Machine Gun 86 4 1,920,000 IS/Level 2 3060 Small Laser 95 4 1,920,000 IS/Level 2 3060 Clan Battle Armor Point (Standard). When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. 045. Double Flamer Ammo; Burn Them Alive - Double Flamer Ammo. I saw this post on the BattleTech subreddit a week ago, and I felt a certain kinship with iamfanboytoo. I've yet to see flamer fuel and there was none on the Firestarter when I first got him (took out that mother f*ing pilot by constant melees hehe, best way to get mechs). videogame_asset My games. Weapons are the bread-and-butter of the war-torn world of Battletech. Designed to be a stealth tank, the Pixiu primarily uses long-range weaponry to engage its opponents. 696. The plasma. He should have his ac 20 ammo in the arm with the ac 20. Range is one of the most important factors in choosing the weapons to outfit your mech with. References. or bodify a squad of elementals or 2 with flamers indeed (which as a bonus isnt a custom unit) The final category of weapons comprises anti-personnel or small weapons. . SMLaser is 20 damage for 5 heat for 0. Based upon their man-portable version, the Confederation created what is essentially a massive. Please take note of the new rules in the sidebar. It does 2 points of damage compared to the regular SRM-2's 8 damage; in comparison, a flamer does 5 damage. Seven improved jump jets let the 'Mech cover 210 meters in a jump. Designed to be a stealth tank, the Pixiu primarily uses long-range weaponry to engage its opponents. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. Sadly according to my rulebook flechette/frag ammo is inner sphere tech so dont think i can field those: seems infernos are the only alternate ammo i can pack. It also gets shot by a PPC. The Fluid Gun is nothing more than a militarized Fluid Sprayer system. Long 5 5 2 6 3 1 Rounds 20 12 6 2 18 9 3 1 Autocannon 5 RT 1 Medium Laser RA 1 Flamer Ammo Type LA Left Arm Center Torso Right Arm Left Leg Right Leg Damage Transfer Diagram BattleTech,. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet ログイン ストア ホーム ディスカバリーキュー ウィッシュリスト ポイントショップ ニュース データBATTLETECH: FAQs, Forum Rules, AARland Rules, Sync Account w/ Steam, File a Support Ticket, Debug Mode, and Bug Report. If ammunition is hit, it explodes and destroyed the location it is stored inside. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. Flamer is special; their built-in tank supports 4 shots per flamer per battle, and their. Don’t get me wrong--the Inner Sphere is still definitely a capitalist society (broadly speaking) and money still makes the galaxy go. #5. But the damage itself can destroy locations, and can potentially take a mech out of combat. The opportunity is that some stock ‘Mech designs store the ammunition in the centre torso. The reason you don't really need to worry about it is that: 1. for his magnanimity, to Chris W. Do flamers run out of ammo in vanilla? Business, Economics, and Finance. Menu. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetThe true meaning of BattleTech is interstellar giant robot amputation Pokemon. g. Which should thus not run out. 6 shots in one battle. Some ammo does not have an in-game unit that you can buy. 5T ammo) Damage: 2 (or 2 heat) Heat: 3 Range: 0/1/2/3 BV2: 5 + 1/ammo. The Vehicle Flamer performs the same as a 'Mech -mounted Flamer, venting superheated gases at a target to cause it to overheat/burn up. Description []. Introduced in 2025, the standard Flamer taps into a BattleMech's reactor to produce heat in the form of a plasma release. Small lasers and machineguns are support weapons which fire automatically after a physical attack so you can do additional damage. So you can even derp around with either repurposing the flamer ammo def or make ammo requiring flamers. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. - Random campaign start now set to have a tonnage requirement for the starting lance. Also there is a ridiculous amount. The tank first premiered in combat during the Victoria War in. There are several types of special ammo, all of which take aim at a different aspect of these weapons and attempt. Description []. Most effective as anti-infantry weapons, today’s heavy-weapon models of the flamer come in two basic types: fusion-powered plasma. External Heat: Every time a flamer is fired, before the attack roll is made, the player may announce they are applying heat to the target, instead of the normal Damage Value. 22 Type II 4-tubed short-range missile launcher and DuPont Ultra PM flamer are available for use. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. 6 shots in one battle. Haven't tried anything with the AMS ammo. You cannot find these as individual parts. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. 3. com, however at some stage you're going to need a rulebook. Harebrained Schemes rolled out a new update just recently -- v1. Ammunition • All Ammo • Arrow, Thunderbolt and LAM Munitions • ATM and iATM Missiles • Autocannons and Rifle Ammo • Chemical Lasers, Flamers, and Plasma Ammo • Gauss Ammo • LRM and SLRM Missiles • MG and Artillery Ammo • MRM, MMS, and HMRM Missiles • RAC, UAC, and LBX Ammo • SRM and SSRM Missiles • Support Ammo •Flechs Sheets is a browser-based playing aid with tracking and automation features that can also print sheets. Its totally the lamest thing Ive come across so far. Logged Warning: this post may contain sarcasm. Plasma weapons use the power of the power amplifiers to power an electromagnetic accelerator to a stream, pulse, or toroid of plasma (i. Also the most important location on the mech to protect,. The critical hits refers to when armor is breached and you cause damage to the enemy's weapons or ammo. Use Bobbert's Mod Options to set variables. Introduced: Pre-spaceflight (Vehicle Flamer), 2025 (Western Alliance, Terra [Standard Flamer]) Flamers are a simple weapon with a long history, designed as much for psychological warfare as for devastation. Like mechs, weapon shop locations are determined by spawn lists that check for specific planet attributes and faction allegiance. mgs are good vs ammo based mechs because of high crit chance. Weapon shop locations. Give Rac/5s a go. Ammo makes no sense and they run out too quick. The game works best when the total number of units are fairly close for both sides. . you can do a "complete" game of battletech with 4 models per side. While pure damage is cumulative and 'everything counts', heat damage can be reseted by simply disengaging for a round or. SavageWolves • 5 yr. . Brace until the mech powers up again, then flame it. . so a platoon (lance) would be 2 guns plus the support vehicles (ammo trucks) and 20-30 artillery soldiers to run the guns (pull string, go boom). . The amount of heat applied is the same as the weapon's. From the Battletech Master Rules, Revised, pg137, under the Flamer entry: "Under normal circumstances, a flamer does not cause heat damage to a target. Kill those 3 lights, and use 2 crates to destroy the follow up mechs. More an later need but here it is. there is no Flamer Ammo. The Plasma Cannon is a Clan -tech energy weapon that affects its target primarily through the transfer of heat. A. There had been rumors that it was going to be changing to 5, but no streamers ever tested them and the MechLab tooltips didn't mention ammo. Uploader: Mharius. Flamers and ER flamers are fed by the engine's heat, so require no fuel. Its basically the same weight/ammo cost as now, but now you can stock extra ammo. Those people are dead. Were they getting abused in MP or something? OK, the pages in question are TacOps 106 for Coolant Trucks and 361 and 363 for the two types of alternate ammo 1) Page 106 says that coolant fired from a flamer (Doesn't say it needs to be vehicle, regular seems to work fine) reduces heat of target 'Mech by 2, with a max of 5 flamers or equivalent firing, and that Heavy Flamers reduce heat by 4. Other manufacturers have noted this ingenious dual purpose and have taken to refitting their coolant trucks in such a manner. The base design of the Inferno had six Flamer located in the Torso, two more then the FS9-H and four Medium Lasers, again two more then the FS9-H. A very efficient way to take down very heavy mechs, especially if it follows up a mlaser boat (another firestarter, a javelin, or a panther come to mind). these vehicles are dirt cheap, common, and easily maintained. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติ6 shots in one battle. From the Battletech Master Rules, Revised, pg137, under the Flamer entry: "Under normal circumstances, a flamer does not cause heat damage to a target. One instance of this is the M100, described in different sources as being a . The overarching goal of BattleTech, the true purpose of its turn-based fights and base. Unless maybe you have a oodles of support slots and are melee like a hopper. Free Download for Xbox One,Ps4,Ps3,ios,Apple Store,Microsoft Windows,Online Games,Xbox one x,Xbox 360,Android,Windows 7,Windows xp,Windows 10,battletech achievements guide follow this content and enjoy your experience. Due to multiplayer balance issue, Flamer has very little internal ammo, 4 per flamer per mission. As for Daily Ops, this weapon is massive overkill. But to answer your question, yes, any mech could mount 4 AMS if they wanted to spend the cbills and tonnage. Inferno missiles are awsome. Machine gun ammo does 1/100th. New posts All threads Latest threads New posts Trending threads So I bumped the default built-in ammo from 6 to 24 using another mod ("Burn Them Alive - Double Flamer Ammo") as a template to make a Modtek mod. 0) = 1,582; TDR-7SE The 7SE variant introduced in 3067 takes the upgrade of the Thunderbolt even further. Equipment. The Vehicle Flamer performs the same as a 'Mech-mounted Flamer, venting superheated gases at a target to cause it to overheat/burn up. Careful, LORE is a four letter word around here. Just ammo, Gauss and other explosive components would remain the same. 6 shots in one battle. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla There had been rumors that it was going to be changing to 5, but no streamers ever tested them and the MechLab tooltips didn't mention ammo. Therefore you won't run out of flamer ammo. 2 rac/5s with multitarget breaching shots can deliver 480 dmg split between 2 targets a turn. Open BattleTech_DataStreamingAssetsdatadebugSettings. ) Units must designate their fluid ammunition types prior to the start of game play; if no specialty ammo is noted for a given Fluid Gun or Sprayer, it is. The weapon just states " *4 ammo " wth does that even mean lol That means you get 4 shots, then the flamer is empty. Ammo could explode when hit like that. Equipment. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetOften I run 3-4. I'm generally a fan of putting the ammo with the gun unless my weapons are spread over multiple body sections. Your BattleTech News Round-Up For September, 2023. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. the reason why they did this is to balance out how powerful they are. The damage codes on the armor piercing side (the left side of the "fraction") is covered under Barrier Armor Rating the first letter of the AP code is what type of damage the weapon penetrates the enemy BAR with. CCC Light Death Race 3rd Place. Quirk name: JVN-AMMOFEEDPROBLEM Javelin Hero StructureWith a dual purpose in mind, a single JF 4 flamer was added to the turret. The Locust-1V is a notable example. 0 % . The "ammo bin" (and ammo-fed weapons) include "ammo-feed" functionality. Se connecter Magasin Accueil Liste de découvertes Liste de souhaits Boutique des points Actualités StatistiquesCommunity Outreach - Exploring BattleTech Lore And History With Sven Van Der Plank ; Bad 'Mechs - Stinger ; Your BattleTech News Round-Up For October, 2023. The lack of ammo plus the relatively high weight make them not very ideal for the campaign. I'm going to copy and paste the contents of the game files listing the mechs for sale in the faction shops. It appears that you need to kill the mech with actual flame damage, rather than via overheat damage. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. Last Update: 28 Apr 2018. As such, a secret flamer technology has been unleashed upon the world, doubling its ammo capacity. A MASC system mounted in the left torso allows it to sprint at speeds of 108 km/h. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered by the engines on the mech. Anmelden Shop Startseite Entdeckungsliste Wunschliste Punkteshop Neuigkeiten StatistikenAfter playing Battletech Advanced, I sort of fell in love with the Firestarter. If you’re close enough, they can also be fired as normal ranged weaponry. There are four basic categories, each with its own, distinct traits and features. Description []. BV: 404/58. hell, it might still work as is. There's some great online resources like Sarna. I’ve always house ruled that a flamer can be used to set fire to a forest hex without a roll because its a nuclear. They are particularly useful when used in tandem with LRMs. the do a great job for armorless and ammo based mechs. Developed by Clan Coyote technicians as part of Khan Sullivan Koga 's revitalization plan, the Streak LRM combines the original Streak's ammunition conservation with LRM range. Most Popular; Study; Business; Design; Technology;. . In this game, overheat damage does not explode ammo. Like the name suggests it has a bunch of. Plus mech quirks. I’m looking over the rules for Armor-Piercing AC Ammo, as applies to ground vehicles and mechs, specifically this line: “…roll once on the Determining Critical Hits Table. ) They're shotguns. Besides being usable by such low-cost units, combined with its own very low price point, it lacks any advantages on the. So like why did this flamer nerf come out of the blue?I saw this post on the BattleTech subreddit a week ago, and I felt a certain kinship with iamfanboytoo. Ammo bins for all types (Except Gauss). Unless maybe you have a oodles of support slots and are melee like a hopper. Our circle uses the optional damage AND heat rule because it doesn't make flamers too powerful, and it's just fun. Where (and where not) to store the ammunition Some weapons require ammunition and that’s a risk. The basic Battletech game uses a distribution of 44% for Males 46% for females and 10% for nonbinaries. The basic Battletech game uses a distribution of 44% for Males 46% for females and 10% for nonbinaries. The damage values would be sufficient if we had more ammunition, but I don't think it outputs enough damage to justify being limited to only two shots. BATTLETECH YouTube videos: FLASHPOINT, BT Teaser, Red City; "BT Basics" series: Story, Combat and Merc Life. Advertisement Coins. mgs are good vs ammo based mechs because of high crit chance. I haven't played multiplayer yet, but kind of bummed to see flamers become even more limited in SP. BattleTech. To Joshua F. 3References. Doombringer Nov 5, 2019 @ 8:31pm. 40 dmg base and up to 6 shots from that one gun per turn. for keeping me honest, and to Ray for our pact. For general use, ++dam SLas is the way to go. Accedi Negozio Comunità Assistenza Cambia la lingua Visualizza il sito web per desktop. Flamer Mass: 1T Damage: 2 (or 2 heat) Heat: 3 Range: 0/1/2/3. Each vehicle flamer/sprayer fired reduces the number. Instead, give them a cooldown of 1. 6 shots in one battle. Weapons and Ammo Location Critical Tonnage Primary Weapons Configuration HAG RA Ammo (HAG) RT TAG CT ECM Suite LT Imp. There is no specific NARC capable ammo in AS, any LRM/SRM/IF attack, or standard attack from a unit with one of those specials, made without Alternative Ammos. Firestarter in BTA is the beast if you are going for mass overheating tactics. ago. including fire and Inferno ammunition, than 'Mechs. Few mech pilots willingly load their SRM racks with inferno rockets, because the. The critical hits refers to when armor is breached and you cause damage to the enemy's weapons or ammo. 0 Not set: 16 Apr 2019, 1:56PMWas about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. The missile launchers and autocannon each had a ton of ammunition. "I think I've just had another near-Rincewind. 2. +All Head shot chances reduced against all targets. Endorsements. . Small Pulse Lasers, being the smallest pulse laser variant, have a very limited range. There's no rule delineating that "vehicle" BA work like X and "suit" BA work like Y, so how they're piloted is between the artists. As such, a secret flamer technology has been unleashed upon the world, doubling its ammo capacity. I haven't played multiplayer yet, but kind of bummed to see flamers become even more limited in SP. The Packrat does carry an impressive amount of armoring for its size, with four tons helping the vehicle hold its own in limited confrontations. Unless maybe you have a oodles of support slots and are melee like a hopper. Unique DLs-- Total DLs-- Total views-- Version. Also completely reworked heat system that makes flamers, and things like inferno ammo and plasma rifles, super effective. BV. DarkenDragon • 5 yr. If you need to explainDon't ever recall ammo being a thing for flamers on any of the games, even in MWO. You may want to look to current police forces for inspiration. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet6 shots in one battle. I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. The flamer animations in MWO and BattleTech are both completely, utterly, implausible for something fed by a fusion reactor, regardless of whether it's fed by actual. It never 'synced in to your heat level' in the TT game. The Vehicle Flamer performs the same as a 'Mech-mounted Flamer, venting superheated gases at a target to cause it to overheat/burn up. The Locust-1V is a notable. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetBesides "Standard" are there other types with bonuses/penalties?6 shots in one battle. 2. It maintains the 240 XL Engine and Light Ferro-Fibrous Armor layout while adding a Targeting Computer. Inferno missiles are awsome. -Tonnage limits: 165 tons minimum, 175 tons maximum. ) Anything that can 1shot headshot on a called shot (with 9+ tactics) is useful. It's crazy how easy it is to open holes to torso locations on multiple mechs with a single unit/turn. As I remember you fight 2 mediums, and 6 lights, with 3 of them rushing you right away. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. . There isn't one. Inferno SRM. Retaining the infantry bay, the vehicle drops two of its four flamers and 3 tons of ammo. If there are multiple ammunition bins you can choose which bin loses ammo. When creating custom ammo tags use: "ammoCategoryID" NOT "Category" CAC will handle it anyway allowing both field names to be used, but you are not using CAC so you HAVE to operate new field style body. WHY? took me 12 hours to realize there is no flamer ammo. As such, a secret flamer technology has been unleashed upon the world, doubling its ammo capacity. In the battletech universe, for every 1 mech regiment, there are 4 tank regiments, and 6-10 infantry regiments. for keeping me honest, and to Ray for our pact. Unless maybe you have a oodles of support slots and are melee like a hopper. The flamer utilizes two ammunition bays, designed with the option of adding an alternate ammunition to aid firefighting crews in the cities. Inferno missiles are awsome. 50 Cals but this is likely to be more a generic terminology for machine guns. 9. It's a bit lacking in anti-infantry, but that was my fault, thinking I didn't have room for a cheap AI ala flamer/MG due to a SSRM ammo capacity miscalculation. Pleiades Mechworks. However, the Eck vs Carlos video showed this: Let's give you another example. This weapon can melt Earle solo in under 20 seconds. Author: Mharius the Mad. ) Units must designate their fluid ammunition types prior to the start of game play; if no specialty ammo is noted for a given Fluid Gun or Sprayer, it is. 5 tons and give us a Flamer fuel ammo that weighs 1 ton and contains 8 ammo. 0 New issue Priority: Not set New issue: 0: Burn Them Alive - Quad Flamer Ammo (ModTek) - Version 0. In MWO, no fuckin way, Jose. 1) By titanopteryx. ログイン ストア ホーム ディスカバリーキュー ウィッシュリスト ポイントショップ ニュース データWas about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. the slimmed-down version, "alpha strike" is designed to let you have a more streamlined set of rules for larger skirmishes, but even. I can't even buy flamer ammo!So I bumped the default built. . Two AC/5 are 19 tons and 11 crits. SRM Created as an anti-light BattleMech and Vehicle variant of the Ignis introduced in 2751. Apply a modifier to the target number based on the type of Autocannon used: -1 for an AC/20, -2 for an AC/10, -3 for an AC/5 or -4 for an AC/2. Vehicle. Iniciar sessão Loja Comunidade Apoio Alterar idioma Ver versão para computadores. Were they getting abused in MP or something?Center Torso -> The worst location on the entire mech to put ammo. Battletech - Equipments Guide. Flamer is better situationally, but the limited ammo change made those situations less frequent ^_^. The vehicular flamer is a less advanced version of the flamer and can operate on vehicles and 'Mechs that are powered by internal combustion engines and hydrogen fuel cells, by using volatile fuel as an ammunition source. Unless maybe you have a oodles of support slots and are melee like a hopper. Logged. To add insult to injury, it's literally impossible to purchase flamer ammo at any store. the flamer's efficacy, stability damage from ACs and Missiles, ranges, etc. Ammo (AP Gauss) CT AP Gauss. If you need to explain the balance to yourself, the wording on the tin says the flamers are. The four shots in flamer makes it quite inferior compared to others when taking in account that it does mainly heat damage. I can't even buy flamer ammo!So I bumped the default built. In order to provide a new gaming experience. a trio of MGs, leg mods, and chemical lasers. As most. Vehicle flamers and heavy flamers use fuel - vehicle flamers in. [1] [7]Does anyone know if there is a way to increase Flamethrower ammo? All my flame weapons on my Firestarter is so low that one attack pretty much uses up all his ammunition. Depending on the army, a "battery" (company) of tubed artillery is around 6-8 guns. the best bet is to put it where ever the armor is the heaviest, since if it explodes, it'll do extra damage, so putting in the head is terrible since if they get a lucky shot in the head (which seems to happen more than I like it to) then it might explode and make the mech die just that much quicker. It’s one of the few cases the modifier is to the roll, not the target value, because for chances. For general use, ++dam SLas is the way to go. Iniciar sesión Tienda. Notice the higher caliber AC AP ammo has smaller roll modifiers making it is easier for a bigger boomer to crit. Description. If ammunition is hit, it explodes and destroyed the location it is stored inside. Even if they have no arms, they can still kick, body slam, and/or headbutt their enemies. Extended-Range (ER) Flamer (ER Flamer): Normal scale: Introduced: 3067 (Clan Jade Falcon), 3070 (Federated Suns) First developed by the Clans, the fusion-based extended-range (ER) flamer variation relies on improved magnetic coils and a narrower muzzle aperture to achieve more focus and propulsion at the cost of damage and spread. Based on vehicular flamers, the Heavy Flamer does more damage at a greater range than a standard Flamer. Some weapons are occasionally described as . I'm going to copy and paste the contents of the game files listing the mechs for sale in the faction shops. Belépés Áruház Közösség Támogatás Nyelvváltás Asztali weboldalra váltás. putting it in the torso is probably. Anti-BA bonus damage: +100%. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. Now that I think of it, for flamers against vehicles, a house rule may be in order that a flamer hitting a conventional vehicle is treated like an Inferno SRM hit. Log In / Sign UpDon't ever recall ammo being a thing for flamers on any of the games, even in MWO. Though successful, the Streak LRM launcher weighs twice as much as. are only for "conventional infantry". Developed by Clan Coyote technicians as part of Khan Sullivan Koga 's revitalization plan, the Streak LRM combines the original Streak's ammunition conservation with LRM range. if u have problems with the last bit of hit take the mgs. Ammo explosions do 1/10th the damage they do now, rounding up. It only has 16 rounds of ammo, compared to the regular SRM-2's 100 rounds. The opportunity is that some stock ‘Mech designs store the ammunition in the centre torso. Войти Магазин. This will lower the possibility of getting random head shots from any weapons fire Unless the enemy is on higher elevation than you. Ammo hot loaded this way is armed in the tube, and the launcher will explode if critically hit for the full damage value (e. for his magnanimity, to Chris W. This mod will allow you to set these numbers as you wish. BattleTech. Try carry that through 2x lances of assault mechs on a 5 skull. Use a Prime Plasma Caster and you can stock up on ammo. took me 12 hours to realize there is no flamer ammo. . Additional protection was provided by a laser anti-missile system. . (Possible Starting Mech) Dragon-3M: Equipped with a rare dragons. For example if you fire an lrm 15 it spends 1 unit of ammo. But even still. Same with the AC2. . Battletech - Equipments Guide. Also, firing coolant through a flamer/sprayer reduces the number of hookup points available for other uses (the tank can only pump so much coolant). ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. Description[ edit] Not to be confused with Incendiary Missiles, Infernos are special fuel-air missile munitions that are a development of the incendiary weapons of the mid- twentieth century. BattleTech Record Sheets: 3025 & 3026 3025/3026 BattleTech Record Sheets: 3050 3050 BattleTech Record Sheets: 3055 & 3058 3055/3058. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. < 1 2 3 >. ) BV (2. 40 dmg base and up to 6 shots from that one gun per turn. BATTLETECH > Guides > titanopteryx's Guides . Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. HeresyCraft. However, the Eck vs Carlos video showed this:Battletech: Infantry Overview. Overheat damage can be triggered every time a mech's heat change. Battletech ammo types.